[Taken from the module study guide]
Interactive Sound Design. Create a sonic rich 3D environment, following a theme of your choice. Explore spatialised game audio. Create a mood and atmosphere. Explore ambience and narrative.
In lectures and workshops you will be introduced to concepts and theories that covering a variety of topics. You are expected to prepare a portfolio that builds on the topics covered in the workshop series and drawn from your own related research. The portfolio is intended to become a useful resource for you in the future, so it is important that it is presented well.
The portfolio will consist of:
- Regular analysis of the concepts covered in each lecture, demonstrating your understanding and extended knowledge through research.
- Descriptions of your own creative ideas that may have potential for development, relating to the module’s subject matter.
- Regular reflective commentary on the development of your knowledge, understanding and skills. Here you will identify issues that you need to research and learn, and observe how you have improved.
- Preliminary research documentation into your final prototype project.
- An appendix of articles of interest, related to the research topics (magazine/newspapers cuttings, website news etc.).
- A comprehensive bibliography that is referenced throughout the portfolio.
In weeks seven and ten you will be expected to show your portfolio to your tutor and other members of your class. You should be happy to share the information you have found and be happy to talk about concepts you have initiated. Your peers and tutor will help give a critical eye to your portfolio, advising you on whether they feel it is substantial enough at this stage, and guiding you to areas that need to be covered.
This is formative assessment and is intended to help you improve your work. As a peer assessor you should use the marking criteria as a guide to assessing you colleague’s work. A check sheet will be provided in order to assist with the formative assessing. You are not required to give a grade to the work, but write helpful commentary on the check sheet.
1. Oral presentation
- Duration: 5 minutes
- Materials: Proposal, research, verbal presentation of a concept
2. Research portfolio
- Length: 10 pages (indicative)
- Materials: Typed/Printed or Online [Online Preferred] (introduction, background, proposal, technology, culture, ethics, referenced with bibliography), illustrated (diagrams, photographs, score of sounds/sequences/FX)
- Length: 1 page
- Materials: Physcial printed OR online (online preferred)
4. Visual presentation
- Material: There are no limitations in the material you choose to illustrate your project and ideas, e.g. Sketches, animations, storyboards, character designs, level maps, exploded views/plans of installations, short video. Your audio work should be presented clearly and in context. SoundCloud is a useful host, but you need to contextualise and describe your audio work. Powerpoint, though often viewed as ‘naff’, could be a vehicle to combine your visual presentation with audio. Be bold, try and work online, for example: using a blog.
5. Proof of concept
- What: The proof of concept is a short and/or incomplete realisation of a certain method or idea(s) to demonstrate its feasibility, or a demonstration in principle, whose purpose is to verify that some concept or theory is probably capable of exploitation in a useful manner. Ask in class for clarification. There are many ways to view and execute this task. Discuss your approach in advance
- Material: There are no limitations in the material you choose. Sketches, animations, video, software programmes, work in progress, clips, rushes etc. They must be systematically organised and with commentary.
You will develop INDIVIDUALLY or if carefully proposed with clear identifiable roles and an increased scope SMALL GROUPS an audio / sound artefact. The concept will be developed, via debate and planning, from your own investigations in the previous weeks.
Once your idea has been formed you will need to plan exactly what you will be able to achieve in the remaining weeks. Although a relatively short production project, you are expected to be able to demonstrate functionality in your piece. The reasons for it not being a fully functional project should be due to either high costs, unavailability of appropriate equipment, or the requiring of technical skill and knowledge beyond that expected of digital design students at Level Five (second year) – in other words, expert knowledge. However attempts to overcome these issues will benefit your assessment.
Even if your project cannot be made in fulfilment of your goals, you are expected to know exactly what is required to successfully develop it. This will be shown in your project presentation and report. You should be able to hand it to someone with the required resources and they would be able to make it. This way, an unfinished project can still achieve a high mark.
Planning is essential for this project and you should spend no longer than a week on discussing your idea.
You will present your work-in-progress in the lecture of week Week 6, 9 and 12. This will give you a chance to react to advice and criticism from your peers.
- Duration: 15 minute
- Materials: Prototype artefact, slide show, verbal presentation of concept.
- Length: 10 pages.
- Materials: Typed (introduction, background, concept, development description, project needs for future development, referenced with bibliography, time plan), illustrated (diagrams, photographs, score of sounds/music/FX)
3. Artefact: an audio artefact related to your primary domain of study.
- Material: There are no limitations in the material you choose. You can use digital materials (software, games engines, video), hardware (instruments, consoles, interface controls), video, sculptures, performance or any mixed or hybrid approach. Please be imaginative, simple, succinct and elegant in your idea! Iterate, think and create to the best of your abilities!