In order to get a better idea of how sound effects are produced, I did some research into Foley: the process of creating environmental/ character/ background sounds post-production of a film or game.
Foley artists use a range of objects, surfaces and voice techniques in order to produce sound effects that are believable and emphasize the sound that has been lost, muffled out or has not been recorded during filming.
I found some interesting videos in particular on Foley which show footage of Foley artists as they work;
SoundWorks Collection: Gary Hecker – Veteran Foley Artist
.In this first video, found on vimeo.com, a Foley artist can be seen in action, using tools in order to record the sounds of horses hooves, swords unsheathing and metal on metal sounds for a scene of a car driving off an aeroplane ramp.
A massive store room full of sound props can be seen in the video, including different types of shoes, chains, cameras, combat equipment and various other objects that are used to recreate the sounds of the media the Foley artists are working with.
The video provides an insight into the craft of Foley and the insight and creativity required in order to work with Foley techniques.
What is Foley sound?
The second video I found particularly useful for my Foley research was this video of two Foley artists creating the sounds of a film while the film footage plays alongside them, in this video the foley artists seem to have a very energetic and comedic approach to creating their sound effects, however the final recordign sounds surprisingly good and realistic. The video includes the actors running and jumping across the recording studio, breaking various objects including glass bottles and punching a chunk of meat for fight scene sound effects.
This video was funny and engaging as part of my Foley research and helped me to understand the energy and element of acting behind Foley.
I also read a number of other articles about Foley to familiarise myself with this form of sound production which I have included in my bibliography.
Learning about Foley has definitely helped give me a much bigger insight into how sound is created for media and what techniques can be used to create relevant sounds, For example, using and recording props that visually look nothing like what is happening on sceen to provide a realistic and high quality sound to be used in a final piece of film.